Sabtu, 28 April 2012

OpenGL : Kipas Angin

buat temen-temen yang nyari code script program OpenGL untuk objeck Kipas Angin, berikut kode nya. .

#include <glut.h>
#include <math.h>

void cylinder(float rbase,float rtop,float height);
void blok(float tebal,int ratiol,int ratiop);
void bilah (float r_inner,float r_outer,float tebal,int batang);

int screen_width=800;
int screen_height=600;
int button_up=0,button_down=0;
int Turn=0;

double rotation_y=0,rotation_y_plus=-15,direction;
double Rhead=0,Rheadplus=0;
double rotate_All=0,All_plus=0;
double Angguk=0,Anggukplus=0;
double press=0,pressplus,pressplus1=180,pressplus2=0,pressplus3=0,pressplus4=0,pressplus5=0;

bool Toleh=true,Tolehpress=true;
bool RightTurn=true;
bool speed1=true,speed2=false,speed3=false,speed4=false,speed5=false;

//GLfloat ambient_light[]={0.3,0.3,0.45,1.0};
GLfloat ambient_light[]={0.0,0.0,0.45,1.0};
//GLfloat  source_light[]={0.9,0.8,0.8,1.0};
GLfloat  source_light[]={0.8,0.8,0.8,1.0};
//GLfloat     light_pos[]={7.0,0.0,1.0,1.0};
GLfloat     light_pos[]={5.0,0.0,6.0,1.0};

void init(void)
{
glClearColor(1.0,1.0,1.0,0.0);  //putih
glClearColor(0.0,0.0,0.4,0.0); //back color
glShadeModel(GL_SMOOTH);
glViewport(0,0,screen_width,screen_height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)screen_width/(GLfloat)screen_height,1.0f,1000.0f);

glEnable (GL_DEPTH_TEST);
glPolygonMode   (GL_FRONT_AND_BACK,GL_FILL);
glEnable (GL_LIGHTING);
glLightModelfv  (GL_LIGHT_MODEL_AMBIENT,ambient_light);
glLightfv (GL_LIGHT0,GL_DIFFUSE,source_light);
glLightfv (GL_LIGHT0,GL_POSITION,light_pos);
glEnable (GL_LIGHT0);
glEnable (GL_COLOR_MATERIAL);
glColorMaterial (GL_FRONT,GL_AMBIENT_AND_DIFFUSE);
}

void resize(int width,int height)
{
screen_width=width;
screen_height=height;

glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glViewport(0,0,screen_width,screen_height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)screen_width/(GLfloat)screen_height,1.0f,1000.0f);

glutPostRedisplay();
}

void display(void)
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glTranslatef(0.0,-15,-70);
glPushMatrix();
 glRotatef(270,1.0,0.0,0.0);
 rotate_All+=All_plus;
 glRotatef(rotate_All,0.0,0.0,1.0);
 cylinder(2.5,1.5,16);
 cylinder(2.5,2.5,6);
   glPushMatrix();
   glTranslatef(0.0,0.0,14);
glRotatef(90,0.0,1.0,0.0);
Angguk+=Anggukplus;
glRotatef(Angguk,0.0,0.0,1.0);
        Anggukplus=0; 
 glPushMatrix();
 glRotatef(270,0.0,1.0,0.0);
 glTranslatef(0.0,0.0,1);
 cylinder(0.5,1,4);
 glPopMatrix();
glutSolidTorus(1.5,2,6,16);
glTranslatef(0.0,0.0,-2);
cylinder(1,1,4.3);
glTranslatef(0.0,0.0,2);
glRotatef(270,0.0,1.0,0.0);
     glPushMatrix();
     glTranslatef(0.0,0.0,10);
     glRotatef(90,1.0,0.0,0.0);
 //turn left-right for fan head  10/9/2003
 if ( Toleh==true)   
 {
 if(Turn >= 60)      // max degrees right
RightTurn =false;
 if(Turn <=-60)  // max degrees left
RightTurn =true;
 if(RightTurn == true )
 {
 Rheadplus++;
 Turn++;
 }
 else
 {
 Rheadplus--;
 Turn--;
 }
 }
     Rhead=Rhead+Rheadplus;
     glRotatef(Rhead,0.0,1.0,0.0);
 Rheadplus=0;
     // end turn left-right for fan head
 glTranslatef(0.0,0.0,-3.0);
     cylinder(4,4,6);
 cylinder(1,0.5,15);
 glRotatef(270,1.0,0.0,0.0);
 if(Tolehpress==true)  // press down turn left-right head button
 cylinder(0.3,0.5,6);
 else // pull up turn left-right head button
 cylinder(0.3,0.5,7);
 glRotatef(90,1.0,0.0,0.0);
     glPushMatrix();
   glTranslatef(0.0,0.0,11);
   glutWireTorus(5,7,10,64);
   glutSolidTorus(0.5,12,10,64);
   rotation_y+=rotation_y_plus;
   if(rotation_y>359)rotation_y=0;
   glRotatef(rotation_y,0.0,0.0,1.0);
   bilah(3,10,3,5); // bilah(inner radius, outer radius, thickness, qty bilah)
     glPopMatrix();
   glPopMatrix();
 glPopMatrix();
 glRotatef(90,1.0,0.0,0.0);
 glTranslatef(0.0,-1.0,-4);
 blok(2,7,10);

 // speed selection   11/9/2003
 glTranslatef(-6,1,14);
 glRotatef(270,1.0,0.0,0.0);
 glTranslatef(2.0,0.0,0.0);
 glPushMatrix();
 glRotatef(pressplus5,1.0,0.0,0.0);
 blok(0.5,2,2);
 glPopMatrix();
 glTranslatef(2.0,0.0,0.0);
 glPushMatrix();
 glRotatef(pressplus1,1.0,0.0,0.0);
 blok(0.5,2,2);
 glPopMatrix();
 glTranslatef(2.0,0.0,0.0);
 glPushMatrix();
 glRotatef(pressplus2,1.0,0.0,0.0);
 blok(0.5,2,2);
 glPopMatrix();
 glTranslatef(2.0,0.0,0.0);
 glPushMatrix();
 glRotatef(pressplus3,1.0,0.0,0.0);
 blok(0.5,2,2);
 glPopMatrix();
 glTranslatef(2.0,0.0,0.0);
 glPushMatrix();
 glRotatef(pressplus4,1.0,0.0,0.0);
 blok(0.5,2,2);
 glPopMatrix();
 pressplus5=0;
 //end of speed selection
glPopMatrix();

glFlush();
glutSwapBuffers();
}


void cylinder(float rbase,float rtop,float height)
{
float i;
glPushMatrix();
glTranslatef(0.0,0.0,-rbase/4);
glutSolidCone(rbase,0,32,4);
for(i=0;i<=height;i+=rbase/8)
{
glTranslatef(0.0,0.0,rbase/8);
glutSolidTorus(rbase/4,rbase-((i*(rbase-rtop))/height),16,16);
}
glTranslatef(0.0,0.0,rbase/4);
glutSolidCone(rtop,0,32,4);
glPopMatrix();
}

void bilah (float r_inner,float r_outer,float tebal,int batang)
{
float i;
glPushMatrix();
glTranslatef(0.0,0.0,-tebal/4);
cylinder(r_inner,r_inner,tebal);
glTranslatef(0.0,0.0,tebal/2);
glRotatef(90,0.0,1.0,0.0);
for(i=0;i<batang;i++)
{
glTranslatef(0.0,0.0,r_inner);
glRotatef(315,0.0,0.0,1.0);
blok(0.5,r_inner*4.5,(r_outer-r_inner+(r_inner/4))*2);
glRotatef(45,0.0,0.0,1.0);
glTranslatef(0.0,0.0,-r_inner);
glRotatef(360/batang,1.0,0.0,0.0);
}
glPopMatrix();
}

void blok(float tebal,int ratiol,int ratiop)
{
float i,j;
glPushMatrix();
for(i=0;i<ratiop;i++)
{
glTranslatef(-(ratiol+1)*tebal/2,0.0,0.0);
for(j=0;j<ratiol;j++)
{
glTranslatef(tebal,0.0,0.0);
glutSolidCube(tebal);
}
glTranslatef(-(ratiol-1)*tebal/2,0.0,tebal);
}
glPopMatrix();
}

void keyboard_s(int key,int x,int y)
{
if (rotation_y_plus !=0)
direction=(rotation_y_plus/abs(rotation_y_plus));
else
direction=-1;
switch(key)
{
case GLUT_KEY_UP:
rotation_y_plus++;
break;
case GLUT_KEY_DOWN:
rotation_y_plus--;
break;
case GLUT_KEY_END:
rotation_y_plus=0;
speed1=false;
pressplus1=0;
speed2=false;
pressplus2=0;
speed3=false;
pressplus3=0;
speed4=false;
pressplus4=0;
pressplus5=180;
Toleh=false;
break;
case GLUT_KEY_F1:
if(speed1 == false)
{
rotation_y_plus=15*direction;
speed1=true;
pressplus1=180;
speed2=false;
pressplus2=0;
speed3=false;
pressplus3=0;
speed4=false;
pressplus4=0;
if(Tolehpress == true)
Toleh=true;
}
else
{
speed1=false;
pressplus1=0;
rotation_y_plus=0;
Toleh=false;
}
break;
case GLUT_KEY_F2:
if(speed2 == false)
{
rotation_y_plus=30*direction;
speed1=false;
pressplus1=0;
speed2=true;
pressplus2=180;
speed3=false;
pressplus3=0;
speed4=false;
pressplus4=0;
if(Tolehpress == true)
Toleh=true;
}
else
{
speed2=false;
pressplus2=0;
rotation_y_plus=0;
Toleh=false;
}
break;
case GLUT_KEY_F3:
if(speed3 == false)
{
rotation_y_plus=45*direction;
speed1=false;
pressplus1=0;
speed2=false;
pressplus2=0;
speed3=true;
pressplus3=180;
speed4=false;
pressplus4=0;
if(Tolehpress == true)
Toleh=true;
}
else
{
speed3=false;
pressplus3=0;
rotation_y_plus=0;
Toleh=false;
}
break;
case GLUT_KEY_F4:
if(speed4 == false)
{
rotation_y_plus=60*direction;
speed1=false;
pressplus1=0;
speed2=false;
pressplus2=0;
speed3=false;
pressplus3=0;
speed4=true;
pressplus4=180;
if(Tolehpress == true)
Toleh=true;
}
else
{
speed4=false;
pressplus4=0;
rotation_y_plus=0;
Toleh=false;
}
break;
case GLUT_KEY_F5:
if(Tolehpress == false)
{
if(speed1==true||speed2==true||speed3==true||speed4==true)
Toleh=true;
Tolehpress=true;
}
else
{
if(speed1==true||speed2==true||speed3==true||speed4==true)
Toleh=false;
Tolehpress=false;
}
break;
case GLUT_KEY_RIGHT:
Rheadplus++;
Turn++;
break;
case GLUT_KEY_LEFT:
Rheadplus--;
Turn--;
break;
case GLUT_KEY_PAGE_UP:
Anggukplus--;
break;
case GLUT_KEY_PAGE_DOWN:
Anggukplus++;
break;
}
}

void Mouse_s(int button, int state, int x, int y)
{
if (state==0 && button==0)
All_plus--;
if (state==0 && button==2)
All_plus++;
}


int main(int argc,char **argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize(screen_width,screen_height);
glutInitWindowPosition(0,0);
glutCreateWindow("Tugas2");
glutDisplayFunc(display);
glutIdleFunc(display);
glutReshapeFunc(resize);
glutSpecialFunc(keyboard_s);
glutMouseFunc(Mouse_s);
init();
glutMainLoop();
return(0);
}


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3 komentar:

  1. Ini pakai aplikasi apa ya? saya pakai dev c++ multimedia glut dan open GL tidak bisa di compile masih ada kesalahan

    BalasHapus
  2. pake openGl bukan c++. saya bisa di compile :v

    BalasHapus
  3. mantap berhasil...
    sedikit tambahan disini saya tuliskan tutorialnya lebih lengkap dengan caranya bagi yang kesulitan :
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    BalasHapus